The Global Board Games Market is likely to Grow at a Double-Digit During the Forecast Period 2016–2022.
Scope of the Report
Global Board Games Market – Strategic Assessment and Forecast 2017–2022, market research report considers the present scenario of the market and its strategic assessment for the period 2017–2022. It includes a detailed study of growth drivers, trends, and restraints. The report includes the leading four vendors in the market and other key vendors.
It provides the analysis of key segments of the market by equipment type, theme, age, geography, country, and vendors. It provides a comprehensive analysis of the revenue from the following segments:
By Equipment
- Card and dice games
- Collectible games
- Non-collectible games
- RPGs
- Table top board games
By Theme
- Educational
- Fantasy
- Sports
- Strategy and war
- Others (including money and assets, party and trivia)
By Age
- 0–5 years- Preschool and toddlers
- 5–12 – Grade schoolers
- 13 and above – Teenagers and adolescents
By Geography
- APAC
- Europe
- Latin America
- MEA
- North America
The report provides a detailed market size by equipment type for each region.
Global Board Games Market – Market Size and Dynamics
Analysts at Beige Market Intelligence expect that the global board games market will grow at a double digit CAGR during 2016–2022. The growth of the market can be attributed to various socio-economic and demographical factors, where the popularity of board games is not confined to children. The popularity of fantasy, strategy, and war, and theme-based board games is highly popular among teens and adolescents. As the purchasing power of middle-class families is increasing, the sale of board games is likely to accelerate.
A high average lifecycle of board games is another factor for the growth of the market. Board games have an average lifecycle of eight years, however with product extensions, it is expected to reach ten years.
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