Thursday, 29 June 2017

E-Learning Industry is Emerging as a New Paradigm in Education Sector

Global E-learning Market - Strategic Assessment and Forecast 2017-2022
The global education industry is the second largest industry after healthcare. The education sector is one of the fastest developing industries in the world. With the incorporation of new learning techniques, the education industry is witnessing a paradigm shift in approach. E-learning is one such segment of the education industry, which is evolving as a new milestone. With the ease of internet access and increased tech savvy people, the e-learning industry is grooming to be a lucrative market.
A recent report by Beige Market Intelligence on Global E-learning Market – Strategic Assessment and Forecast 2017-2022 states that the e-learning industry has posted several strides in what was a $41.11 billion market by 2016, the scope of the internet in education has expanded from content delivery to interactive learning platforms, language learning, functional skill development, proficiency testing, and higher education pedagogy, video streaming of classes to corporate training, talent management, and e-governance.

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Global E-learning Market – Strategic Assessment and Forecast 2017-2022

Three major learning modes and avenues that constitute the e-learning industry are Learning Management System (LMS), packaged content, and highly gamified applications or serious games.  In 2016, packaged content constituted a major market, followed by LMS. The emergence of software applications such as LMSs provides the user with a complete package of language learning methods by documenting, administrating, tracking, reporting, and delivering the content. Academic institutions widely use these systems for delivering their distance education programs as well as for supporting their students outside the classroom. The corporate sector also established these systems as the mainstream platform for delivering training services to employees. The traditional examples of LMS used by the academic as well as the business world are Blackboard, Moodle, and CLIX.
However, the onset of Web 2.0 has altered the learning landscape from being driven on LMS and packaged content to more interactive and engaging avenues. With the improvement in the internet infrastructure, learners have started to have access to a variety of learning tools and services on the internet that are open and free. Repositories such as Wikipedia, YouTube, and Slide Share have sparked the rise of open sourcing and sharing of content. The same has further evolved into serious and curated platforms such as Yelp, StackOverflow, and Quora.

Packaged Content in E-Learning Industry

Packaged content in the e-learning industry refers to the study material for courses on the digital learning platform that is prepared in accordance to regulations and standards. Content packaging specifications and standards allow courses to be transported among different systems. Packaged learning content can potentially be created by one tool, modified by another tool, stored in a repository maintained by one vendor, and used in a delivery environment produced by different vendors.
Packaging content includes raw content, assembly, and delivery and presentation information. Assessments and their component questions are special type of learning content, which is currently supported by different set of specifications. As of learning content is considered, questions, tests, and test banks can be transported among systems. The IMS Question and Test Interoperability (QTI), specification is an attempt of standardization in the assessment packaging and delivery.

Learning Management System (LMS) in e-Learning Industry

Software-as-a-service (SaaS) is a web-based software, which is directly hosted over the internet in corporates for training purposes. It is now playing a major role in which organizations, employers, and employers connect through the cloud platform. Some of the key benefits include easy maintenance of the system, technical scalability, and swift software deployment. Also, SaaS associated LMS, an integral part of the cloud-based services, is an asset in the global e-learning industry as it plays a major role in its growth concerning to increasing adoption of the software by all small, medium and large-scale corporations. All corporate companies are now opting for SaaS-based LMS as a plan for their employee career developments through their trainings.
The report on the e-Learning market includes a detailed discussion on market growth drivers, trends, and restraints. The e-Learning industry report profiles the leading five vendors and the ten other prominent vendors in the market. It provides an overview of the factors driving and restraining the growth of the e-learning industry. The report also outlines the key trends emerging in the market that will contribute to the growth of the global e-learning market during the forecast period. It also outlines the key trends emerging in the market that will contribute to the growth of the e-Learning market during the forecast period. The report includes the e-learning industry analysis of different regions such as North America, Latin America, APAC, Europe, and MEA. The report outlines the major market shareholder and the market size analysis of all regions.

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Global E-learning Market – Strategic Assessment and Forecast 2017-2022



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Friday, 23 June 2017

Europe and North America to Dominate Global Baby Diapers Market


Global Baby Diapers Market - Strategic Assessment and Forecast 2017-2022

Baby diapers are underwear that are used by babies who are not unable to use/sit on potty seats. They are usually used for the babies in the age group of 0–4 years. They are made up of cloth, synthetic, organic materials, and absorbent chemicals. There are five basic types of baby diapers: disposable, cloth, training, swim, and bio-degradable.
The diapers market has the highest penetration rate with more than 95% in some developed countries such as North America and Europe. According to a recent report published by Beige Market Intelligence on the global baby diapers market, Europe and North America together account for approximately 57% and 51% of the global market in terms of revenue and unit sales.
Why are developed markets of North America and Europe dominating the market? What are the driving factors? What is the scenario in other regions?
The report, Global Baby Diapers Market – Strategic Assessment and Forecast 2017–2022, provides a detailed study of the market and includes comprehensive answers to the above-mentioned questions.

Baby Diapers Market Growth in North America

The baby diapers market in North America has been experiencing stagnation over the past few years due to decrease in birth rates and maturity in the market. The vendors in the market generate revenue from growing young immigrant population. However, there are non-profit organizations such as the National Diaper Bank in the US, which aids in filling the gap of insufficient supply to the low-income group. The US is the largest market in North America and is expected to grow faster than the overall diapers market in North America. Also, the penetration and usage rate in the US is much higher than APAC and Latin America.
Major Drivers
Increasing health awareness, declining infant mortality rate, and growing women participation in workforce are driving the demand in the US as well as in North America.
Major Vendors in the region
The diapers market in North America is dominated by Kimberly-Clark and P&G. These two companies together captured almost three-fourths of the market share.
Key Countries
  • US
  • Canada

Baby Diapers Market in Europe 

The diapers market in Europe is competitive and almost saturated. Declining birth rate, decreasing fertility rates and lack of product innovation will make the market competitive. The European market will be dominated by single-use disposable diapers, and this segment will constitute more than 70% of the total expenditure.
Major Drivers
Increasing literacy rate among women and booming online baby specialty store are the major factors driving the market in the region.
Major Vendors in the Region
Kimberly-Clark has a manufacturing unit in Russia. SCA, another major player, sells its product under the brand name, Libero, and has a manufacturing plant in Russia.
Key Countries
  • UK
  • Russia
The report also includes the market analysis of different regions such as APAC, Europe, Latin America, MEA, and North America. The report also profiles all major companies in the global baby diapers market and provides the competitive landscape and market shares of key players. It covers the entire market outlook regarding the value chain operating within the market.
Following are key vendors in the global monitors market:
Other Prominent vendors mentioned in the report are Cotton Babies, Medtronic, Drylock Technologies, First Quality, The Natural Baby Company, Medline Industries, Ontex International, Wipro Consumer Care (WCCLG), Lodestone Brands, Hain Celestial Group, Kao, INDEVCO, Hayat Kimya, First Quality Enterprises, DSG International, Abdullah Shamsan Group,

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    Sunday, 11 June 2017

    Why are board games still popular in the age of digital games?

    Board Games Market - Strategic Assessment and Forecast 2017-2022

    The gaming industry is on the verge of transformation. Initially, the gaming industry was dominated by video games and PC consoles, however, board games are gaining popularity as a mainstream entertainment source among families, kids, and millennials. An increased interest from different age groups has resulted in the development of new board game in the last one decade.
    In the recent years, the retail sale of board game has increased tremendously, and the demand has mainly been from the teen and adult population. This age group prefers to go out and play board games rather than sitting in their living rooms and playing digital games, which lack the sense of interaction. A recent report on “Global Board Games Market – Strategic Assessment and Forecast 2017-2022” published by Beige Market Intelligence states that the global market is going to witness huge growth during the period 2016–2022.
    The market is likely to grow at a CAGR of 9% during the period 2016–2022. What factors are responsible for the growth of the market? The answers are given below.

    Increasing Millennials Population 

    Board games are gaining popularity among millennial generation as they are one of the best ways to enjoy with families and friends. These games are not only popular among nerds and grade-schoolers but they are mostly played and purchased by average folks. While capitalizing on the market sentiment, game designers and publishers are also rolling out classic board games of the 1990s generation with modern enhancements. These are available in different themes, ranging from pirates to pandemics. Some of the common themes are strategy and wars, fantasy, and education.

    Growing Crowdfunding Platforms for Board Game Publishers

    Board games are witnessing a high-value proposition for investors and general population than other advanced video games. In the era of the digital world, where the video game market is growing, board game market is also gaining traction. In 2015, board games raised over $200 million through crowdfunding platforms compared to $102 million raised for video games. A major factor that is encouraging the general population to invest in these games is that they are easy to understand and people can connect with the concept rapidly and can set realistic targets.

    Shifting Themes of Board Games

    Board games have evolved over the period of time. Nowadays, the focus of publishers is to engage players strategically while providing adventure. Strategy-based games with sci-fi, adventure, and wargame themes are gaining popularity across the globe. Wargame theme-based strategic games have been historical influential. Historical wars add to children’s curriculum and encourage them to play such games. For example, Avalon Hill is a wargame, which is now produced by Multi-Man Publishing.
    In addition, the popularity of TV series games such as Game of Thrones, where seven kingdoms are fighting for the reign, is also encouraging gamers to play these theme-based games. After the huge popularity of the show, the second version of Game of Thrones was launched in 2011.
    Similarly, scrabble, one of the most popular word building game and education-based board game, updated its dictionary to add 5,000 new words. These words might not be present in the conventional dictionary, but are frequently used in the existing internet age.
    The shift from the tactical to strategical design types has attracted adults. This age group prefers to finish the game in a certain duration of time rather than finishing it in long hours. These young adults prefer to play board games as they need to interact with fellow players in a meaningful way.
    The market report also includes the leading trends, major regions, top countries and major vendors in the market. It profiles major companies in the global board game market and provides the competitive landscape of the leading players.  It covers the entire market outlook regarding the value chain operating in the market.
    Increasing number of vendors in the market
    Major vendors profiled in the report are as following:
    • Asmodée Editions
    • Hasbro
    • Mattel
    • Ravensburger
    Other vendors include Asmadi , Bezier , BoardGameDesign.com, Clementoni, , Disney, Gibsons, Goliath BV,  Grey Fox , Fremont Die Consumer Products, Indie Boards and Cards, INI LLC, International Playthings, Kamings Trade, Learning Resources, Legendary Games, Loony Labs, Ludo Fact, Mayfair Games, Melissa & Doug, Mindware.com, North Star Games, Orchard Toys, Panda GM, Paul Lamond Games, Playroom Entertainment, Pegasus Spiele, Piatnik, Pressman Toy, RoosterFin, Reaper Miniatures, Rio Grande Games, Schmidt Spiele, Spin Master, Spontuneous Games, Surprised Stare Games, SunsOut, Talicor, The Haywire, The Regency Chess Company, ThinkFun, TREND Enterprises, Ultra PRO International, University Games, USAopoly, Winning Moves Games, Wonder Forge, and Zobmondo.

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